Comment by ☕️ Morgan

Re: "MUD/MUCK/MOO"

In: s/retrogaming

I used to play Imperian ... to be good at PvP combat you had to code, and I do mean code, a "healing system" that would figure out from the text what ailments you had and what commands to issue to heal efficiently. Mine was in perl with an SQL database. Good times.

☕️ Morgan

2025-04-01 · 1 year ago

2 Later Comments ↓

🌲 Half_Elf_Monk [OP] · 2025-04-02 at 15:38:

Cool to hear this, thanks. I remember enjoying a few... I didn't really enjoy any of the PvP , but that's probably because I was never any good at it. I loved the adventure/rpg aspects of it though... Some of them felt like the bones of a ttrpg. I will say that the *need* for scripting and programming languages seemed to suck some of the fun out of it... I'm fine copy/pasting directions to get from TownA to TownB, but if I have to script a chatbot to fight for me... I might as well play somethign else.

🌲 Half_Elf_Monk [OP] · 2025-04-02 at 15:40:

It occurs to me that advances in LLM tech, when combined the right way with MUD architecture, would really revitalize the genre. I don't mean prompts that tell the bot to "tell a story with the user, but a bot that could generate plot/quest/mobs/loot on the fly to tell a story. That'd be some Ender's Game grade gaming, and the MUD legacy deserves and upgrade.

Original Post

🌒 s/retrogaming

🌲 Half_Elf_Monk:

MUD/MUCK/MOO — Did anyone play MUDs? You know, connect over telnet and advennture around in a Multi-User-Dungeon? I remember some of those pretty fondly, although I never got any characters all the way maxed out. What were some of your favorites?

💬 9 comments · 1 like · 2025-03-29 · 1 year ago