Comment by 🌧️ candycanearter

Re: "introducing plugh"

In: s/plugh

this looks very cool! how are you going to store user actions though? are you going to use client certs?

🌧️ candycanearter [✍️ short and simple]

2025-07-21 · 10 months ago

2 Later Comments ↓

☯️ dragfyre [OP/mod] · 2025-07-21 at 12:36:

@candycanearter yes, I expect client certs will be unavoidable for this one due to the game's complexity. as well, although the pre-alpha will probably be single-player only, the plan is for the game to be fully multiplayer - so basically a MUD that resets weekly. certs will then allow users to manage their identity and such, so they can compete, cooperate, and communicate.

🌧️ candycanearter [✍️] · 2025-07-22 at 18:43:

makes sense! ill try to remember to check it out when it releases

Original Post

🌒 s/plugh

☯️ dragfyre: [mod]

— bbs.geminispace.org/s/smolgaming/22820

introducing plugh — awhile back I mentioned that I had started to work on a new dungeon-crawling game that i was hoping to set up on Gemini: Now that the project has grown quite a bit, I've realized that it probably doesn't make much sense to wait till it's 100% finished before releasing something, like I did (more or less) with my previous Gemini games. So here is the new subspace for plugh, a successor...

/u/dragfyre/image/493.png

💬 3 comments · 3 likes · 2025-07-21 · 10 months ago · #smolgaming #zork