Fear of View
A constrained roguelike ("Broughlike") based on manipulating vision. Instead of killing monsters, you try to not see them.
Screenshots
Text screenshot:
Play over ssh
Compile from source
You will need cabal-install and the ncurses dev package, then it should just be a matter of:
Linux binary
fearOfView-linux-x86_32-glibc-2.31.tgz
This should work on any reasonably up-to-date system (Debian 11+); please let me know if it doesn't.
Hints
You're meant to be able to work out how to play by playing, and there's a little tutorial aiming to teach the rudiments -- but in case you'd prefer to read, here are the basic rules.
- Move with cursor keys or wasd or hjkl. You can not wait a turn.
- Walls block vision. Blue background indicates what you can't see. What you can't see can't hurt you, or even exist.
- You will see monsters and walls wherever you look. Both will hurt you if you walk into them.
- Stairs to the next level (<^v>) will be in the last place you look for them. Same with items.
- There are 5 items per level. For the first 4, the position determines the kind of item. The 5th is always a gem.
- Most items go in your inventory, and can be used by pressing the number of the inventory slot and then a direction. Further items:
- !: Potion, heals 2
- ~: Score, collect these to win.
- %: Junk, scavenge through it for useful equipment.
- *: Gem, collect this to add a permanent power to the map, activated with '0' while on its square. The effect depends on the location.
- Each round consists of three levels. Health and powers are reset after each round.
- Two lines at the bottom indicate the mix of monsters and walls which you'll see on the level. The bottom line indicates how the level's difficulty will increase for the next round, depending on which direction you leave the level.
- The game is hard. You will die. Good luck!
Design ruminations
In the unlikely case that you're interested: