The same rules apply for lists as for variables regarding **for all sprites** and **for this sprite only**.
Declaration
list type_name list_name;
Operations
Add item to list
Delete item from list at index
Delete all items from list
Insert item at index in list
insert value at list_name[index];
Replace item at index in list
list_name[index] = value;
Get item at index in list
value = list_name[index];
Get index of item in list
Get length of list
Check if item is in list
if value in list_name {
...
}
Show/Hide List Monitor
Get random/last item in list
value = list_name["random"];
value = list_name["last"];
Compound Assignment
+---------------------------+--------------------------------------------------+
| Operator | Implementation |
+===========================+==================================================+
| `list_name[index]++;` |
=> ../assets/list_increment.png |
| | [IMG]
{width="400"} |
+---------------------------+--------------------------------------------------+
| `list_name[index]--;` |
=> ../assets/list_decrement.png |
| | [IMG]
{width="400"} |
+---------------------------+--------------------------------------------------+
| `list_name[index] += y;` |
=> ../assets/list_add.png [IMG]
{width="400"} |
+---------------------------+--------------------------------------------------+
| `list_name[index] -= y;` |
=> ../assets/list_subtract.png |
| | [IMG]
{width="400"} |
+---------------------------+--------------------------------------------------+
| `list_name[index] *= y;` |
=> ../assets/list_multiply.png |
| | [IMG]
{width="400"} |
+---------------------------+--------------------------------------------------+
| `list_name[index] /= y;` |
=> ../assets/list_divide.png |
| | [IMG]
{width="400"} |
+---------------------------+--------------------------------------------------+
| `list_name[index] //= y;` |
=> ../assets/list_floor_divide.png |
| | [IMG]
{width="400"} |
+---------------------------+--------------------------------------------------+
| `list_name[index] %= y;` |
=> ../assets/list_mod.png [IMG]
{width="400"} |
+---------------------------+--------------------------------------------------+
| `list_name[index] &= y;` |
=> ../assets/list_join.png [IMG]
{width="400"} |
+---------------------------+--------------------------------------------------+
List Data
Initial data for lists can be stored inside the project. This behaves the same way loading text files into lists works in the Scratch editor. In addition to loading text files, you can also load data from various scripts and commands. This is useful for creating look-up tables or loading data from images or videos.
Loading data from text files
Each line in the text file will be added to the list as a separate item.
list list_name = file ```path/to/file.txt```;
Loading data from bash script
The bash script enclosed in triple-backticks will be executed, and the standard output will be stored in the list, one item per line. The working directory will be set to the project directory.
list list_name = ```cat path/to/file.txt```;
Loading data from any other program
The name of the program may be specified before the triple-backticks. This program will be executed with the standard input set to the script enclosed in the triple-backticks. The standard output will be stored in the list, one item per line. The working directory will be set to the project directory.
Any program that accepts input from stdin and outputs to stdout can be used.
For example, to load data from a python script:
list list_name = python ```
import random
for _ in range(5):
print(random.randint(-5, 5))
!!! tip If your script takes a long time to run, you can use bash to cache the output of the script.
Let's say that your script converts a file `DEPENDENCY.txt`. You wish to only
re-run the script if the file `DEPENDENCY.txt` has changed. We can use stat
to get the last modification time of the file.
TIME=$(stat -c %Y DEPENDENCY.txt)
if [ $TIME -eq $(< DEPENDENCY.time)]; then
cat DEPENDENCY.cached
exit
fi
echo $TIME > DEPENDENCY.time
python convert_file.py DEPENDENCY.txt | tee DEPENDENCY.cached
### Struct List Data
If the list's type is a struct, each field will be filled with the value of the corresponding line in the data.
Example:
struct vec3d { x, y, z };
list vec3d points = file ```file.txt```;
10
20
30
40
50
60
resulting in the following list:
[
vec3d {
x: 10,
y: 20,
z: 30
},
vec3d {
x: 40,
y: 50,
z: 60
}
]