âIâm doing open sourceâ, I said to myself, in a sensible internal-monologue voice. âI should pull from more open source creatorsâ, I concluded with naive hopes, and then I downloaded all of the onepage dungeon entries[i].
As it turns out, most were not compatible with the GPL, because they did not have an up-to-date open source licence. âNeverthelessâ, I sighed, many days later, after finding all the GPL-compatible dungeons[ii], âat least I have these few projectsâ.
âAt least one must be useable.â
What Sucks
The Enchantment of Art
Scrolling through onepage dungeons at lightning speed leaves you with nothing but instincts and gut-reactions. This is bad, because art is enchanting, and I am a sucker for isometric art of all kinds, especially fancy RPG maps[iii]. This is bad, because a lot of pretty maps lack substance; either itâs unclear how to use the dungeon, or itâs clearly dull.
One dungeon proclaims:
This is about wits and problem solving, not HP and XP.
âExcellent!â
âŚbut after the beautiful image and opening line, we just have statblocks for random forest animals, and 1D4 Damage from standing under a small waterfall, because of âcurrentsâ.
Has this author seen a waterfall before? Did they learn to draw water and trees from the internet?
Typography
Iâm an unashamed fan of over the top cutesy typography, and onepage dungeons almost demand some creative word-fuckery. However, at the point where people canât read the writing, the piece becomes worthless. Itâs no longer a onepage dungeon, itâs a onepage headache.
â$ecret Doorsâ $uck
Far too many have something saying âsecret doorâ or âtrap: D6 Damageâ. What the hell am I meant to do with that? It not only encourages GMs to describe the scene with all the pzaz of a high school Maths teacher, but leaves the GM open to getting stumped by players asking honest, obvious questions about what the hell was blocking that hall a moment ago.
1D4 Cultists
Itâs hard to speak respectably about a scenario when the author hasnât given it a minuteâs thought. As I mentally meander through these spaces, the same issue pops up too often - you cannot interrogate the scenario, so the players wonât be able to either.
~~~~~~~~
Who are you, and what in the bleeding fuck are you doing here?
We worship the mighty lich! Praise be! (and itâs âDaveâ)
Well, Dave, I think the worshipâs done now, since we killed all your brethren.
We shall rise again!
No you wonât, because now youâve said that weâre going to cut the heads off all the corpses. Matilda..would you?
Anyway, Dave, how did you get past the ochre jelly?
UmmâŚwhat?
The room before this had an ochre jelly. Youâre here. So how did you get in?
I shall say nothing!
Right, but weâre thirty feet in the air, so thereâs no hidden door, and you werenât born here, so you definitely know how to enter this place without attacking things.
I shanât help you! Praise be the name of the Dark Lord!
Okay, well weâre going to send you upstairs and see what happens. So if you know a password or something, you can either use it, or get eaten.
UmâŚ.no, I really donât know a password. (praise be)
Listen, Dave - this whole âdark lordâ thing doesnât seem to be working out for you. How did you get into this anyway? Matildaâs not found a single coin on the corpses, so youâre clearly not getting paid.
There was a pamphlet.
You read a pamphlet and just decided to come here andâŚget stabbed? I mean, what did you think would happen? And what do you do here all day? Run me through it.
Cult stuff?
No, give me the schedule. Tell me what you do in the morning, or youâre going upstairs while we all watch and laugh at you. Tell me the daily routine and we let you go.
Well, we eat breakfast I supposeâŚ
Good, okay. So where does that happen? Upstairs, or downstairs?
Here?
Right here? How many days have you been in this room? Where do you shit?
Look, can I just go upstairs?
No, Dave, I want to take a shit, and I want you to explain to me how I do that, in this room.
Praise be!
Okay, Dave - up you go. Upstairs, go on!
~~~~~~~~
Top Picks
Trapped in the Amethyst Death Mine
When an evil necromancer wants to build an undead army, he just hires adventurers to kill the undead. Once inside the mines, a massive undead army meanders after the PCs slowly. This keeps the PCs moving, which is great.
Unfortunately, the rooms have no numbers. The notion of the undead constantly resurrecting seems incomplete; what happens if someone dismantles the body?
â Pretty
â Clear layout
â Clear hook
â Coherent
â Exploration
â Tasty concept
â Twist
- Download[iv]
It Rises
Someone stashed their treasure chest in a nasty hole in the ground, behind a kobold lair. This makes sense to me, because the medieval world did not have excellent banks, and kobold lairs are not excellent banks.
Thereâs not much to this module, and therefore not much that can be wrong about it.
That said, I would have preferred to see more description of the beast in the pit than just âPit Beastâ.
â Pretty
â Clear layout
â Clear hook
â Coherent
â Exploration
â Tasty concept
â Twist
- Download[v]
Melting Pot
The volcano has a bunch of mechanisms, and the control room lies near the end with five unlabelled levers. Currently, the mechanisms have all gone wrong, and the temperature inside is rising.
The rising temperature affects a few rooms throughout, so despite being a small âdungeonâ, itâs all very interactive.
I have no idea why the villagers would believe the volcano hides a god, or how the person who constructed all that machinery buys groceries.
â Pretty
â Clear layout
â Clear hook
â Coherent
â Exploration
â Tasty concept
â Twist
- Download[vi]
A âQuick and Easyâ 5-Step Multi-Level Monument to Self Help
This dungeon is just every unfortunate news story about working at an Amazon warehouse, tied in a piss-soaked bag. Itâs easy to remember and understand because you already know what youâre going to see.
You ascend to level 2 by âclimbing the ladderâ, which is full of traps. At level 2, you canât find any way up except a liftâŚwhich goes down to the bottom again. The only way to enter level 3 is to fly, because only demons work there.
So upward mobility is a lie, despite the company literally being called âUPâ. The real meaning of âUPâ is in the letters âUâ âPâ, meaning employees work so much they have to pee in bottles.
â Pretty
â Clear layout
â Clear hook
â Coherent
â Exploration
â Tasty concept
â Twist
- Download[vii]
Death Skull Mayhem!
This super-heroes comic-book page has no super-heroes; just the bad-guy and his plans. One scan of the page, and you understand the layout of the evil warehouse, and the evil plan.
â Pretty
â Clear layout
â Clear hook
â Coherent
â Exploration
â Tasty concept
â Twist
They Dug Too Deep
Dead cultists and dwarves all over the mine show plainly that a creature stalks the darkness. It returns, summoned by a book.
I really like the emptiness here. The rooms all have short descriptions, mostly there to ensure you understand the picture. Players can imagine wandering the place, but the wandering wonât be interrupted by a bunch of combat every 5 minutes - most of the time will involve descriptions.
Unfortunately, the writer has pulled over a few tropes without really thinking about what they might mean.
- Room descriptions use dice instead of numbers for no apparent reason. Instead of â7 batsâ, it says â2D6 batsâ.
- The mine has two mining tracks, around 30 and 40 metres long. Itâs unclear why anyone would bother to lay a 40 metre track.
â Pretty
â Clear layout
â Clear hook
â Coherent
â Exploration
â Tasty concept
â Twist
- Download[viii]
The Crypt of Crimson Ice
A lot of modules want to talk about cultists and a sleeping god. This one nails it.
The various rooms link to each other, with items from one doing something in another.
Itâs not entirely clear how to get from the âfreezing waterâ to the tunnel beneath (or is that possible?), but itâs a small oddity on an impressively large map.
â Pretty
â Clear layout
â Clear hook
â Coherent
â Exploration
â Tasty concept
â Twist
- Download[ix]
Locally Sourced
Everything is beautiful, but an aura of vagueness hangs over the entire thing. Whoâs giving out the mission to clear the magic compost? Do the PCs enter through the treeâs mouth? How do the plants grow underground, without Sunlight?
â Pretty
â Clear layout
â Clear hook
â Coherent
â Exploration
â Tasty concept
â Twist
- Download[x]
The Worms Must Die
The pink âwormsâ which drag people underground werenât a problem until they grabbed a rich-boy. The PCs descend three levels, find the dead alchemist who summoned the worms, then discover that all the worms are a single creature with many arms.
â Pretty
â Clear layout
â Clear hook
â Coherent
â Exploration
â Tasty concept
â Twist
- Download[xi]
Sundial Siphon
This module irritates me deeply. Why would someone plan to make a rotating disk-house underground? Are the walls made of stone? How does that work? How did they make it spin? Sure, âmagicâ, but what exactly does that involve?
But itâs pretty!
â Pretty
â Clear layout
â Clear hook
â Coherent
â Exploration
â Tasty concept
â Twist
- Download[xii]
The Fairy Princess
A time-loop envelops the fairy wedding, and the PCs must witness the princess die of poison over, and over, until they find the culprit.
Two agents poison the party, but one uses sleeping magic, while the real poisoner uses a servant to do the deed.
Thereâs a chance of encountering 3D4 kobolds âfrom outside the time loopâ, which means you have a real reason to roll the dice.
â Pretty
â Clear layout
â Clear hook
â Coherent (except the time travel)
â Exploration
â Tasty concept
â Twist
I canât imagine using this module, because time-travel is an inherently nonsensical concept, which will inevitably become an infinite money-loop, or set a game up for a direct contradiction.
- Download[xiii]
Thieves Guild Training Dungeon
How the hell do thieves practice picking all those locks? Are they all locksmiths, or do they just shuffle bits of metal around until they hear a click? The answer lies deep underground, in the secret training dungeon - a twisting, nonsensical labyrinth of hallways leading to more hallways, through locked doors which have no key.
The secret doors have no description (boo!), but it comes with a long list of traps. Many of the traps donât seem to be lethal.
- âSteam blastâ might be lethal?
- âFart gasâ is presumably an artificial bum, constructed from cog-wheels and phials, overlaid with leather, protruding from a wall to fart on someoneâs face, and inform the thief-in-training that they got off easy this time.
- âSpiked pitâ: a classic.
- âBucket of waterâ a classic, and yet another non-lethal trap. Pretty soon any character down there will be a nervous wreck, as the space around them is playing a mixture of practical jokes and murder.
- âSpider webâ might just mean a normal spiderâs web, stretched along the tunnel.
The player responded âI rolled a 4!â, and the GM informed them of a spider web, breaking delicately across their face. The player asked âbut wasnât that a roll to spot traps?â.
At that moment, the thief became enlightened.
Pure genius.
Now a lich has come (where better to build a base?), and wanders the dungeon freely (having memorized very lock, trap, and secret panel).
â Pretty
â Clear layout
â Clear hook
â Coherent
â Exploration
â Tasty concept
â Twist
This one takes the prize as my all-time favourite.
- Download[xiv]
Honourable Mentions
- Ascension to Apotheosis[xv]
- Yay We Won So Now What[xvi]
- Hotsl Cilor[xvii]
- The Lost Wonder[xviii]
- Open Circuit[xix]
- Blood Water[xx]
- Tunnels of Suibom[xxi]