Like a spectre that moans about dead problems, Sci-Show have made a YouTube video on the deep Mathematics of scheduling an RPG night.
Of course, the Greek-laden formula is just a vector to tell the audience about Maths, but I still canāt approve, because I couldnāt follow any of the Maths. So hereās some easier Maths for people who like RPGs, but donāt like Maths:
Standard RPG Setup
Each player has a 5-in-6 chance of showing up to a game. Before the game, the gods roll 5D6, and if any die lands on a ā1ā, the game is cancelled.
Clearly, more players mean more games cancelled, which means more players are bad, and you must live in fear of people trying to join your game.
This is madness[i].
Realtime RPG Setup
In a realtime game[ii], you open the table up to everyone, including people who canāt attend most games. These players only have a 3-in-6 chance of showing up to a game, but if you have 8 players then the gods will roll 8 dice before your game, and youāll get around 3 to 6 players actually showing up on average.