Nobody struggles to roll a D6 and add +2 in their head, but thereās something nice and immediate to any system that lets you just read the dice as they are. Hereās a random proposal for a system which takes things into account, without any mental arithmetic.
This whole thing will follow the format of my thinking on systems[i], but thatās not required reading.
- The system recognizes Attributes, Skills, and Equipment.
- Each one is rated with a die.
So a bare-bones character might look like this:
- Attributes
- Head D3
- Eyes D2
- Legs D4
- Arms D3
- Skills
- Chat D6
- Sprint D2
- Throw D3
- Equipment
- Stick D8
- Local Area Guide D8
- Catapult D4
- PC D6
- Mainframe computer D10
- Hitting someone with a catapult would mean rolling D2 (for eyes), D3 (for throwing) and D4 (for the catapult itself).
- Chatting about local area would mean rolling a D3 (for head), D6 (for chat), and D8 (for that guidebook).
I donāt know how the rest of the system would work, so Iāll just think out-loud for a bit.
Resolution Systems
Thereās a temptation to just use the highest result. If you roll 3 dice and the highest is ā6ā, then you get a ā6ā. Easy!
Of course that computer leaves an outstanding question. If someone has no computer knowledge, they shouldnāt be able to hack into another system. So, how do we show that kind of limitation with the minimal possible set of rules.
Solution 1: You need 3 dice for each action
Everyone gets an automatic āD1ā in things like āchatā or ārunā, so you can always attempt them. But you need to spend points on the āComputerā Skill to get to a āD1ā, or you canāt make the roll.
This solution creates another problem: how do people speak? They donāt usually use Equipment, so they donāt have 3 dice. Perhaps the notion of equipment should be expanded into āgeneral environmentā, and we can assume a āD3ā in quiet places, or a D8 when you have an auditorium, and then just nothing when underwater.
Functionally, this all sounds good until you have to explain to people that in order to speak, you roll the dice for āhead, and chat, and D4ā, then they ask where the D4 came from, and then they ask the same thing for running, throwing, and eventually you need to hand out a table of dice for every action and every environment.
Solution 2: Select Middle or Low Dice
Perhaps computers and other advanced actions always require picking the middle-die, or the lowest die. That means you can chat fine with two dice (even if you have to pick the lowest out of 1 dice), which makes this an innately easier thing to do that using computers.
This divides all actions into:
- actions which require equipment and are difficult, and
- actions which cannot use any equipment, and are easy.
Which one is combat? This makes no sense at all.